Monday, January 12, 2009

Radiosity effect tutorial

Click on the Geometry > Standard primitives > Box and use the following setting
Create a Box in the top view and set like this in the perspective view
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[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
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[3]-Click on the Geometry > Standard primitives > Teapot and use the following setting
Create a Teapot in the top view set like this in the front view
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[4]-use the following setting creates a cup like this in the perspective view
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[5]-Select the a cup drag it and release you will see the clone option window is open
Use the following setting your object should like this in the front view
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[6]-Click on the text button and create a text like this
Open the rendering palette and use the following setting
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[7]-Set the text like this in the front view
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[8]-Open the Material Window
Click on the Standard Button > Advanced Lighting Override
You will see the Advanced Lighting Override window is open and use the following setting
Your material should like this then assign to the text
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[9]-In this material just import a map like this and assign to the wall
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[10]-In this material open the map palette and put the Retrace map in the Refraction
Your material should like this and this material assign to the teapot
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[11]-Now click on the Rendering > Advance Lighting > Radiosity
And use the following setting
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[12]-Now finally the click on the Start Button
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[13]-After apply Radiosity you will see the final image is ready
Save the file in your folder
Thanks for watching

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