Monday, January 12, 2009

Making a chess pawn tutorial

Click on the 3dsmax-3dmodelchesspawn-tutorial.jpg1 Render Scene Dialog you will see the Render window is open then open Assign Renderer > click
On the Production button and select the Mental Ray click OK

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[2]-Click on the Geometry > Standard primitives > Plane and use the following setting
Create a Plane in the top view set like this in the perspective view
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[3]-Now click on the line button create a shape like this with the help of line tool
In the front view
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[4]-Now apply the lathe & Turbo smooth modifier
Then use the following setting
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[5]-Your image should like this in the front view
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[6]-Click on the sphere button and create a sphere like this in the top view
Put like this in the front view
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[7]-Create a shape like this with the help of line tool in the front view
Then apply the Extrude modifier
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[8]-Select the Shape right click Convert into Editable poly then select Vertex mode in the Editable poly
And make a selection like this image as shown below
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[9]-Now adjust the vertex like this in the front view and left view
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[10]-Select the shape click on the 3dsmax-3dmodelchesspawn-tutorial.jpg21 Mirror Button you will see the mirror
Window is open then use the following setting your image should like this in the left view
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[11]-Open the material window click on the 3dsmax-3dmodelchesspawn-tutorial.jpg24Standard Button and select the (Glass [Physics_Phen]
You will see the (Glass [Physics_Phen] window is open use the following setting your material should like this
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[12]-In the Second material just import a bricks jpg and assign to the Plane
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[13]-Now click on the omni and set the omni like this in the front View
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[14]-After set the light Press (F9) you will see the final image is ready
Save the file in your folder
I Hope you will be enjoyed
Thanks for watching my tutorial


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